A Texture Lookup Approach to B\'ezier Curve Evaluation on the GPU

Abstract

We present a texture-based technique for evaluating B\'ezier curves on the GPU that leverages fixed-function linear texture interpolation hardware. By offloading curve evaluation to the texture interpolator, this approach can improve performance in compute-bound GPU workloads. The method can also be used naturally for B\'ezier surfaces and volumes and extends to advanced curve types such as B-splines, NURBS, and both integral and rational polynomials. We show how Seiler interpolation fits into this framework to improve efficiency. We also compare performance and accuracy against curves evaluated as polynomials in shader code.

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