Exploring Experiential Differences Between Virtual and Physical Memory-Linked Objects in Extended Reality

Abstract

Extended Reality (XR) enables immersive capture and re-experience of personal memories, yet how interface representations shape these experiences remains underexplored. We examine how users relive and share XR memories through three interaction approaches: (1) physical memory-linked objects, (2) virtual memory-linked objects, and (3) a conventional virtual gallery interface. In a within-subjects study (N=24, 12 pairs), participants captured shared experiences using 360 video and later accessed and shared these memories across the three interfaces. We analyzed open-ended qualitative responses focusing on perceived value, enjoyment, usability, emotional attachment, and social connection. The findings reveal trade-offs: physical objects fostered stronger social connection and conversation through tangible exchange; virtual objects balanced engagement and usability; and the gallery interface was efficient but less personal. These results suggest that object-based representations, physical and virtual, support key social dimensions of XR memory experiences, offering lessons for designing future systems that emphasize shared meaning and interpersonal connection.

0

Turn this paper into a full lesson

ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…