Ordered Front-to-back Any-Hit Traversal in RTX
Abstract
We look at the problem of Ordered Front-To-Back Any-Hit Traversal (FTB); i.e., a traversal that iterates through successive hits along a ray in a guaranteed front to back-sorted order, and without skip- ping any intersections even if they occur at the same distance. We describe multiple different ways of solving this problem within the constraints of the existing ray tracing pipeline, and evaluate the different realizations.
0
Turn this paper into a full lesson
ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.