Impartial geodetic removing games on graphs
Abstract
A subset of the vertex set of a graph is geodetically convex if it contains every vertex on any shortest path between two elements of the subset. The convex hull of a set of vertices is the smallest convex set containing the set. We study two games in which two players take turns selecting vertices of a graph until the convex hull of the jointly unselected vertices is too small. The last player to move is the winner. The achievement game ends when the convex hull of the jointly unselected vertices is not the vertex set. In the avoidance game, the convex hull of the jointly unselected vertices must always be the vertex set. We study the nim-values for several graph families, including cycle graphs, hypercube graphs, complete multipartite graphs, wheel graphs, generalized wheel graphs, and graphs with a unique minimal generating set.
Turn this paper into a lesson
ArcXiv compiles a structured reading guide from this paper's metadata: plain-English importance, contributions, prerequisite concepts, which sections to read first, flashcards, and a quiz. Grounded in the abstract, never invented.