On GPU Implementation for Multi-Precision Integer Division

Abstract

This paper presents the issues arising in implementing a fast integer division algorithm on general purpose GPUs. The algorithm uses a Newton iteration based on the shifted inverse operation, keeping all arithmetic in the integer domain and relying on data-parallel operators. The principal contribution is an efficient GPU/CUDA implementation for integer precisions from 215 to 218 -- sizes not supported by division. We propose algorithmic refinements, define a cost model in terms of multiplications, build on prefix sums and previous work on multi-precision multiplication, and present an evaluation showing near-optimal performance relative to the model for the target precision.

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