Solving Subgraph Extraction Problems Using ΔSearch
Abstract
Many NP-hard graph problems can be modeled as optimal subgraph extraction problems with feasibility constraints. From Network Design to Facility Location, from Robotics to Graph Drawing, the subgraph extraction pattern emerges across diverse domains. Despite this commonality, these problems are typically solved with domain-specific heuristics. Usually, these problems balance competing objectives such as maximizing coverage or minimizing cost while satisfying structural constraints such as connectivity, planarity and reachability. In this work, we introduce ΔSearch, a general and fast heuristic framework that exploits the insight of Reward-Penalty optimization for solving a large class of subgraph extraction problems. The framework is easy to use as it only requires feasibility constraints and optimality criteria to be provided by the user to express the subgraph extraction problem. We also show how exact methods can be augmented with ΔSearch to improve their performance by aggressive pruning of the search space. We evaluate our framework on monotone graph problems such as Maximum Planar Subgraph (MPS) and Minimum Connected Dominating Set, Weighted Monotone problems such as Maximum Weighted Independent Set and Minimum Weighted Steiner Tree, and non-monotone graph problems such as Prize Collecting Vertex Cover (PCVC) and Uncapacitated Facility Location Problem (UFLP). Our results show that ΔSearch matches or surpasses state of the art heuristics for MPS, UFLP and PCVC problems with similar runtime. For the remaining problems, ΔSearch achieves approximately 89% of the solution quality of the state-of-the-art algorithms without any problem-specific tuning
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