Decoys Cannot Go Everywhere: Mapping the Deception Surface in MITRE ATT&CK
Abstract
Cyber deception research often assumes that a decoy can be placed wherever there is attacker behavior. This work tests that assumption across MITRE ATT&CK v18.1. We introduce a four-criterion rubric for infrastructure deception and apply it to all 250 ATT&CK techniques. The rubric evaluates whether a defender-controlled decoy can be placed, whether an attacker is likely to interact with it, what intelligence that interaction can yield, and whether the interaction reliably indicates malice. The resulting deception surface is sparse: only 80 techniques (32%) admit a decoy the attacker could plausibly reach. For the remaining 170 techniques, there is no defender-controlled asset in the attacker's path that can be fabricated as a decoy. Decoy placement across those 80 techniques falls into two patterns we call Sweep and Seek. In Sweep, the attacker moves broadly through assets in range and encounters the decoy as part of that activity. In Seek, the attacker looks for a specific kind of asset and interacts with a fabricated version of it. These patterns give a simple placement rule: a decoy must either sit on a sweep path or imitate a sought asset. We also show that decoys usually have useful intelligence potential, but whether an attacker interacts with them at all, and whether that interaction reliably indicates malice, both vary. We release the rubric, decision rules, and per-technique assessment as an auditable baseline for future deception research and deployment planning, and show that infrastructure decoys cannot be assumed to apply to all attacker behavior.
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