How Much Due Diligence Before You Bid? Learning in Intractable Takeover Auctions
Abstract
When two companies bid to buy the same target, no one knows exactly what the target is worth. Each bidder pays for due diligence: costly, imperfect homework that sharpens its own private estimate before it bids. How much of that homework is worth buying? We build a simple computer model of the bidding contest and let it teach itself to bid well by playing against itself, the way a game engine learns chess. The economic question, how much diligence pays for itself, and the computational question, when the contest becomes too complex to solve exactly, are both controlled by a single thing: how many pieces of private information a bidder carries. Our main finding is that the right amount of diligence is modest and finite. It falls as diligence gets more expensive, and it falls further when both sides are doing their homework, because competition erodes the value of knowing more. We also test a recent claim from AI research: that simple, general self-play methods can rival the specialized, expensive algorithms usually built for games like these. Running on an ordinary laptop with no costly frontier AI, we find the simple methods are the best of the self-learning approaches, though purpose-built exact methods still win whenever the game is small enough to solve outright. The simple methods earn their keep only once the game grows too large to solve exactly, which is the regime real deals live in, and there we show they still find strong bidding strategies. The contribution is threefold: a cheap, reproducible way to study deal-making under uncertainty; a concrete, model-based answer to how much due diligence is worth buying; and evidence about when lightweight, general-purpose AI is good enough to replace specialized methods. We release all the games, code, and experiments.
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