KineticXGPU: A Tensorized Collision Operator for Dark-Sector Self-Scattering
Abstract
In this work, we present KineticXGPU, a PyTorch-based implementation of the 2 2 elastic self-collision operator for dark-sector momentum distributions. The discretized collision operator can be expressed as tensor contractions and is therefore well suited for GPUs. As an application, we study a two-source freeze-in scenario in which the final distribution can develop a bimodal shape. We show that increasing the strength of elastic self-interactions progressively erases this structure and drives the distribution toward a Maxwell-Boltzmann distribution. We compare the phase-space formulation with a set of fluid equations that couple the number density and velocity dispersion. We also compare CPU and GPU runtimes and demonstrate the computational advantage of the tensorized approach. The code is publicly available on GitHub.
Turn this paper into a full lesson
ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.