Linear-Quadratic Mean Field Games with Hybrid Local-Global Interactions on Manifolds

Abstract

This paper studies linear-quadratic mean field games on compact Riemannian manifolds with a hybrid interaction topology. The network structure is a superposition of a deterministic graph for local geometric connectivity and a stochastic directed graph for non-local interactions. The global graph is constructed via random sampling based on a continuous kernel K. The out-degree of each node scales as Θ( N) or as Θ(N) to represent a sparse or dense network, respectively. In the infinite-population limit, the continuum system is governed by a coupled system of forward-backward partial differential equations, where the dynamics of the expected state incorporate the integral operator corresponding to the non-local sampling. The existence of a Nash equilibrium is established for this limit system. Furthermore, the approximation error is analyzed using operator concentration inequalities and analytic semigroup theory. Non-asymptotic high-probability error bounds between the finite-population empirical state and the continuum limit are derived. The convergence rates differ depending on the two topological regimes. Under the dense regime, the tracking error exhibits a polynomial decay rate dependent on the manifold dimension and Sobolev regularity, while under the sparse regime, the error decays at a rate of O(( N)-1/2).

0

Turn this paper into a full lesson

ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…