Optimally cutting a surface into a disk
Abstract
We consider the problem of cutting a set of edges on a polyhedral manifold surface, possibly with boundary, to obtain a single topological disk, minimizing either the total number of cut edges or their total length. We show that this problem is NP-hard, even for manifolds without boundary and for punctured spheres. We also describe an algorithm with running time nO(g+k), where n is the combinatorial complexity, g is the genus, and k is the number of boundary components of the input surface. Finally, we describe a greedy algorithm that outputs a O(log2 g)-approximation of the minimum cut graph in O(g2 n log n) time.
Turn this paper into a full lesson
ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.