Games of fixed rank: A hierarchy of bimatrix games

Abstract

We propose a new hierarchical approach to understand the complexity of the open problem of computing a Nash equilibrium in a bimatrix game. Specifically, we investigate a hierarchy of bimatrix games (A,B) which results from restricting the rank of the matrix A+B to be of fixed rank at most k. For every fixed k, this class strictly generalizes the class of zero-sum games, but is a very special case of general bimatrix games. We show that even for k=1 the set of Nash equilibria of these games can consist of an arbitrarily large number of connected components. While the question of exact polynomial time algorithms to find a Nash equilibrium remains open for games of fixed rank, we can provide polynomial time algorithms for finding an ε-approximation.

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