Paths Beyond Local Search: A Nearly Tight Bound for Randomized Fixed-Point Computation

Abstract

In 1983, Aldous proved that randomization can speedup local search. For example, it reduces the query complexity of local search over [1:n]d from Theta (nd-1) to O (d1/2nd/2). It remains open whether randomization helps fixed-point computation. Inspired by this open problem and recent advances on equilibrium computation, we have been fascinated by the following question: Is a fixed-point or an equilibrium fundamentally harder to find than a local optimum? In this paper, we give a nearly-tight bound of Omega(n)d-1 on the randomized query complexity for computing a fixed point of a discrete Brouwer function over [1:n]d. Since the randomized query complexity of global optimization over [1:n]d is Theta (nd), the randomized query model over [1:n]d strictly separates these three important search problems: Global optimization is harder than fixed-point computation, and fixed-point computation is harder than local search. Our result indeed demonstrates that randomization does not help much in fixed-point computation in the query model; the deterministic complexity of this problem is Theta (nd-1).

0

Turn this paper into a full lesson

ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…