Spatial snowdrift game with myopic agents

Abstract

We have studied a spatially extended snowdrift game, in which the players are located on the sites of two-dimensional square lattices and repeatedly have to choose one of the two strategies, either cooperation (C) or defection (D). A player interacts with its nearest neighbors only, and aims at playing a strategy which maximizes its instant pay-off, assuming that the neighboring agents retain their strategies. If a player is not content with its current strategy, it will change it to the opposite one with probability p next round. Here we show through simulations and analytical approach that these rules result in cooperation levels, which differ to large extent from those obtained using the replicator dynamics.

0

Turn this paper into a full lesson

ArcXiv compiles a staged curriculum from this paper: 8-12 lessons across beginner → advanced, synthesised section guides, visuals, flashcards, a quiz, exercises, and on-demand deep dives per section. Grounded in the abstract, never invented.

Discussion (0)

Sign in to join the discussion.

Loading comments…