A Two-Player Zero Forcing Game
Dickson Y. B. Annor, Ben Howerton
Abstract
We introduce a competitive two-player zero forcing game on a connected graph. Alice and Bob alternately seed white vertices or perform legal zero forces in their own colours, and each player seeks to minimise their own number of seeds. A force preservation rule prevents avoidable blocking of an opponent's established force. Because distinct continuations can be equally good for the player to move, optimal play is defined by a set-valued backward induction, and \(Zg(G)\) is the minimum total number of seeds among the resulting optimal outcomes. We prove that \(Zg(G)≥ Z(G)\), determine \(Zg\) for paths, cycles, stars, complete graphs, and complete bipartite graphs, and characterise the graphs with \(Zg(G)=2\) by an alternating two-chain forcing schedule. We also show that \(Zg\) is not minor-monotone and that edge subdivision can either increase or decrease the parameter. Exact computation verifies \(Zg(G)≤2Z(G)\) through order nine.
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