Cardinal Grid Slime Trail is PSPACE-Complete
Anne Pham, Matthew Ferland
Abstract
Slime Trail is a two-player combinatorial game in which the players alternately move a shared token to an adjacent vertex, permanently removing each vertex the token leaves, while attempting to reach a goal node. Ferland and Burke (2017) proved that Slime Trail is PSPACE-complete on arbitrary planar graphs and asked whether the same holds for the grid version actually used in play. We resolve this open problem by proving that Cardinal Grid Slime Trail, that is, Slime Trail on a square grid with four-directional movement, is PSPACE-complete. We adapt their QBF reduction to the grid setting, designing grid-compatible gadgets that respect the degree-4 bound and the parity constraints of the integer lattice. We further show the construction extends, under a 45-degree rotation, to the eight-directional variant.
Create a lesson
Related papers
A Structural Proof of the Lower Bound 21 for 3×3 Matrix Multiplication over F2
Shuxing Yang, Rui Zhao, Junyao Wu et al.
An Operator Approach to Register Programs for Catalytic Computing
Antoine Vinciguerra
Rational Reductions and Regular Languages of Constant Circuit Complexity
Stefan Göller, Amaldev Manuel
Hidden Circuits and Exact Counting in Ordered Graphs
Chenghua Liu, Boning Meng
Improved lower bounds for decomposable randomized encoding
Justin Holmgren, Kewen Wu
Separating Non-redundancy and Chain Length
Joshua Brakensiek, Venkatesan Guruswami, Aaron Putterman