GenGA: Editable and Data-Grounded Graphical Abstract Generation for Academic Papers
Takuro Kawada, Shunsuke Kitada, Hitoshi Iyatomi
Abstract
Graphical Abstracts (GAs) visually summarize the key findings of academic papers, playing a crucial role in facilitating the understanding of research content. Recently, advancements in vision-language models and image generation models have enabled the automatic generation of scientific figures based on paper content. However, most conventional methods output the generated results as raster graphics, making post-editing (e.g., text modification and layout changes) highly difficult. This poses a significant challenge, as they are unsuitable for the iterative figure revision process inherent in paper writing and peer review. To tackle these challenges, we define the novel task of generating editable GAs from paper content and propose GenGA, a new GA generation framework that directly produces figures in vector format. By generating figures as a collection of vector elements with a hierarchical structure, GenGA produces outputs that can be seamlessly imported into existing drawing tools for intuitive, element-level editing. Furthermore, we introduce the Structural Independence Coefficient (SIC), a metric that quantifies the editing simplicity of a figure based on the degree to which local modifications propagate to other elements. Experimental results show that GenGA achieves superior editing simplicity compared to conventional methods, and even surpasses human-authored GAs in conciseness and semantic alignment. We also validate SIC as an effective metric correlated with manual editing costs. This study fundamentally redefines GA generation as an editable vector graphic generation problem grounded in the practical workflows of researchers, significantly promoting effective scientific communication.
Create a lesson
Related papers
Text2Villa: Hierarchical Generation of 3D Indoor Environments with Physics-Aware Analysis-by-Synthesis
Xiang Tang, Ruotong Li, Xiaopeng Fan
RenderFormer++: Scalable and Physics-Informed Feed-Forward Neural Rendering
Huangsheng Du, Haoran Zhu, Youcheng Cai et al.
ESVR: 3D Ellipsoid-based Sparse Volume Rendering via Structure-aware Primitive Learning and Per-primitive Ray Sampling
Suemin Jeon, Youjin Kim, Jungwoo Park et al.
Fourier-Latent Diffusion for Constrained Generation of Triply Periodic Minimal Surfaces
Shu Yan, Bohan Wang
URHead: A Unified UV-Space Representation for Joint Mesh-3DGS Optimization in Head Avatars
Seonghak Lee, Junhee Cho, Jisoo Park et al.
Style-Aware Gloss Control for Generative Non-Photorealistic Rendering
Santiago Jimenez-Navarro, Belen Masia, Ana Serrano