QTris: a pedagogical board game to teach Quantum Mechanics
Alessandro Amabile, Maria Bondani, Immacolata De Simone, Michela Nazzaro, Michele Viscardi, Alioscia Hamma
Abstract
In this paper we introduce the new version of QTris, a board game designed to teach and learn Quantum Mechanics within the framework of Quantum Information and Computation. The key idea behind the game is that every game sequence simulates a process on a system of qubits. Thus, QTris can be effectively integrated as a pedagogical tool to teach Quantum Mechanics at high-school level following a two-state approach. After arguing in support of this latter approach, we describe QTris' basic rules and some of its possible extensions, emphasizing how the game mechanics puts in clear light key quantum concepts such as incompatibility, probabilistic measurement and unitary transformation. Moreover, we report on the results of a QTris-based educational activity which involved about 150 high-school students and provided encouraging preliminary indications that QTris can be a useful pedagogical platform to promote an immediate understanding of some key concepts of Quantum Mechanics.
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