Do LLMs Beat Nash? Testing Decentralized Coordination in Self-Play Multi-Agent Games
Deborah Sinishaw, Qile Zhu, Edwin Meriaux, Gregory Dudek
Abstract
Large language model agents deployed without a central controller are often assumed to require communication to coordinate their actions. We ask what remains possible without it: when independent instances of the same model cannot communicate, can they still reason about their counterparts well enough to exceed the standard game-theoretic baseline for uncoordinated play? We introduce a benchmark of one-shot, no-communication games in which each of thirteen language models is told only that its counterparts are running the same model and is evaluated against the Nash equilibrium of the underlying game. In two-player matrix games spanning seven archetypes and two to ten actions per player, two frontier-hosted models consistently exceed their Nash benchmark, approaching the optimal joint outcome in several archetypes, while most open-weight models achieve only partial gains that vary sharply by game structure. Performance degrades substantially in team-based games with four or more interchangeable agents, particularly as the action space grows, suggesting that whatever capability drives self-play gains in dyadic games does not transfer to larger multi-agent teams.
Create a lesson
Related papers
Social Laws for Multi-agent Coordination in Stochastic Environments
Rolando Fernandez, Caleb Probine, Tyler Lee et al.
ABM-SIRTEM: A Hybrid Agent-Based and Epidemiological Model for Pandemic Response
Sheryl Paul, Samuel Williams, Preetom K. Biswas et al.
Agentic Societies Need a Social Harness
Tapan Chugh, Vidushi Singh, Krish Jain et al.
Decomposition Buys Integrity, Not Yield
Rong He
Emergence World: Adversarial Stress-Testing of Long-Horizon Multi-Agent Systems
Deepak Akkil, Tamer Abuelsaad, Karthik Vikram et al.
Mo' Models, Mo' Problems: How to best select model pools when designing Multi-Agent Systems
Sara Vera Marjanović, Jiacheng Xu, Aleksandr Laptev et al.