The Capturing and Logging Ecological Virtual Experiences and Reality (CLEVER) - Job Simulator Dataset
Qidi J. Wang, Xiaozheng Wang, Akhilesh M. Anand, Veera V. Pala, Rohan V. Penmetsa, Ryan P. McMahan
Abstract
Virtual reality (VR) motion tracking and interaction data has become increasingly recognized as valuable for machine learning experiments for a variety of purposes, including predicting user identities, predicting user attributes like gender and age, predicting retention and learning, and more. However, there exist a limited number of publicly accessible VR motion datasets. In this paper, we present a new open-source dataset of 95 participants playing the SteamVR game Job Simulator. Additionally, we review existing datasets, detail our study procedure, describe our data collection process, list attributes of our dataset, and suggest future work, impact, and applications.
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