Navigating and Retrieving Information in Immersive Model-Based Design Reviews: An Exploratory Study
Victor Romero, Romain Pinquié, Frédéric Noel
Abstract
Digital engineering uses many models from different perspectives, creating a connected set of digital artefacts across a product's life cycle. Designers seeking a holistic view must navigate numerous models and views, requiring domain-specific software, languages, and representations. This can lead to getting lost in scattered information and the cognitive burden of mentally integrating details across diagrams. To overcome these issues, we developed the virtual environment GraphXplore. GraphXplore enhances perceptual and conceptual integration by linking all relevant visual items from different perspectives into an interactive, layered 3D graph displayed in virtual reality, providing a holistic view of the system. We compared GraphXplore with a conventional on-screen setup using a PowerPoint slide deck with model screenshots viewed on a desktop PC. In an experiment with N=33 volunteers (mainly industrial product design postgraduates and professors), we conducted a baseline usability study focused on fundamental information retrieval tasks for model-based design comprehension, as identifying basic model elements is the fundamental prerequisite in design reviews. Our findings indicate that for simple retrieval tasks, the correctness of answers, completion time, recall score, and perceived confidence are comparable in both environments. However, the virtual environment demonstrated practical advantages, achieving a "good" average System Usability Scale (SUS) score of 73.1 compared to the slide setup's borderline score of 66.4. Furthermore, GraphXplore users reported a lower perceived cognitive workload (mean NASA-TLX score of 43.8) compared to the traditional setup (50.4). Future work will enhance this experiment to yield empirical results across massive industrial datasets, refine GraphXplore, and extend to new design review objectives.
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