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Accelerating Optical Photon Simulation in DUNE with Opticks

Ilker Parmaksiz, Aaron Higuera, Laura Paulucci, Viktor Pec, Estanislao Forino

hep-exarXiv:2608.27306

Abstract

Optical photon simulation is among the most computationally demanding tasks in complex and large detector geometries. In the Deep Underground Neutrino Experiment (DUNE), the scale of the far-detector modules makes photon-by-photon transport with GEANT4 prohibitively expensive on CPUs. We present the first implementation and performance evaluation of GPU-accelerated optical photon simulation at the 10~kt scale, based on Opticks and applied to the DUNE far-detector horizontal-drift (FD-HD) geometry. On the full FD-HD geometry, Opticks propagates the same photons as GEANT4 with a speedup of 313 3 over single-threaded and 83 1 over four-thread GEANT4, and is validated against the reference GEANT4 simulation across all metrics considered. We further integrate Opticks into the LArSoft-based DUNE software stack. Photons simulated on the GPU with GEANT4-equivalent physics retain full Monte Carlo fidelity at a computational cost that makes high-statistics optical studies and the generation of labeled datasets for machine learning feasible at the kiloton scale.

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