Stochastic Liquid Deformation Fields: An SDE Generalisation of Closed-Form Continuous-Time Cells for Dynamic 3D Gaussian Splatting
Mingzhao Li, Arghya Pal
Abstract
Deformable 3D Gaussian Splatting (D-3DGS) reconstructs dynamic scenes by deforming a canonical set of 3D Gaussians through a deformation field of frame time. Replacing its MLP with a stack of Closed-form Continuous-time (CfC) cells-a Liquid Neural Network that solves the Liquid Timeconstant ODE in closed form-gives the field continuous-time behaviour at feed-forward cost. That closed form, however, is only the deterministic limit of a noise-driven system, and drops the stochastic term usually credited for the robustness of liquid networks. We put it back: a small Gaussian perturbation is added to the time gate of every CfC cell, turning the deterministic field into a simple stochastic (SDE) one. The noise is used only during training, needs no solver, and reduces exactly to the CfC when switched off. On the synthetic D-NeRF scenes the stochastic field is on par with the deterministic CfC and beats the MLP baseline on most scenes; on the real-world NeRF-DS scenes the deterministic limit is already best and adding noise does not help. The study thus gives both a clean way to read the CfC field as an SDE and an honest account of when a plain noise term helps and when it does not.
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