Commit-first LLM judging inherits the judge's own errors
Idil Gozel
Abstract
LLM judges, models that score another system's output, can be gamed by the systems they score. Recent work identifies one defence that works: the judge solves the task itself first and commits to that answer, then accepts a candidate only if the two match. We call this commit-first judging, and ask whether shipped software implements it, and what it costs. We audit the default judge configurations of eight widely used evaluation frameworks. Of the 24 configurations in scope, none implement it. Nine implement a variant the literature measures as ineffective, and share one ancestor prompt, traceable through a copied typographical error. In a controlled experiment, an ordinary best-of-N search with no access to correct answers optimises code against one of these configurations, used exactly as documented. On an interval merging task the judge accepted 90 of 96 candidates in one seed and 93 of 96 in the other; every accepted candidate passed every test the search could see and failed a held-out suite it could not. The judge identified the defective line and cited it as grounds for a perfect score. Commit-first judging removed the effect: 0 of 96 in both seeds. On a second task it made matters worse in both seeds: the judge's committed answer was wrong, and in one seed the population converged on it. This is our main finding. Commit-first judging does not remove the anchor that gets gamed, it moves it from the candidate to the judge's own answer, so evaluation is only as good as the judge is at the task. That precondition is cheap to measure in advance, and is task local rather than scale dependent: a smaller judge solved a task the frontier judge failed and resisted gaming where it did not. We also validate our own instruments: five of fifteen claims in our criteria were wrong against verbatim sources, and two held-out checks were unjustified by their specifications.
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