Gaussian Light Transport
Patrick Attimont, Kartic Subr, Cyril Soler
Abstract
We present a novel method for computing global illumination by expressing the solution to the light transport equation as a 13D Gaussian mixture model over positions, directions, surface normals, and material properties. We show that including scene properties in the Gaussian representation drastically reduces the number of functions and speeds up evaluation. As opposed to traditional light transport methods based on Neumann series, the parameters of our model are directly estimated by minimizing the residual of the rendering equation. While both optimization and rendering require repeated evaluations of a linear combination of high-dimensional Gaussian functions, we introduce an efficient culling strategy to keep the optimization tractable and produce renderings in real time. Our representation enables to render fast, view-independent solutions to the light transport equation, achieving rendering times on the order of milliseconds, with a fraction of the memory requirements of conventional neural rendering approaches.
Create a lesson
Related papers
SNAP3D: Physically Grounded 3D Parts for Assembly from a Single Image
Yu-Rou Tuan, Hao-Tang Tsui, Nicolas Ugrinovic et al.
Grid-Free Monte Carlo for Time-Dependent Diffusion
Zihong Zhou, Rohan Sawhney, Eugene d'Eon et al.
Hologram Representation via Quadratic Phase Gaussian Splatting
Haolong Wang, Yicheng Zhan, Kaan Akşit et al.
Learning Realistic Athletic Sprinting Without Demonstrations
William Wang, Nicholas Bianco, Guy Tevet et al.
ReCHOIR: Contact-guided Human Object Interaction Retargeting to Diverse Characters
Chaelin Kim, Seokhyeon Hong, Kwan Yun et al.
TBR: Transport-Based Rendering with Deposition Strokes for Inverse Graphics
Tianqi Liu, Yushan Han, Hang Liu