On the Hardness of 4-to-1 Games with Perfect Completeness
Yumou Fei, Dor Minzer, Shuo Wang
Abstract
We prove that for all >0, there exists a positive integer k such that given a 4-to-1 game Ψ with alphabet size at most k, it is NP-hard to distinguish between the case that val(Ψ)=1 and the case that val(Ψ)≤ . This confirms the 4-to-1 Games Conjecture from [Khot, CCC 2002]. Previously, the best known result, due to [Dinur, Khot, Kindler, Minzer, Safra], established the almost-perfect completeness version (but applied to the stricter problem of 2-to-1 games). Using results from the literature, we get the following implications: (1) for all k∈ N, given a 3-colorable graph G, it is NP-hard to find a proper k-coloring; (2) for all δ>0, given a 2-colorable 3-uniform hypergraph G, it is NP-hard to find in it an independent set containing at least δ fraction of the vertices. Our proof is a three-step construction that builds on the two-step framework of [Dinur, Khot, Kindler, Minzer, Safra]. In the outer-PCP step, we use quadratic equations to gain perfect completeness. We then construct a new middle PCP that performs low-rank tests while preserving a key covering property. Finally, we construct a new inner PCP based on a tensor of the standard Grassmann encoding with its low-rank variant due to [Golowich, FOCS 2023].
Create a lesson
Related papers
How far is Kolmogorov-Loveland randomness from Martin-Löf randomness?
Tomislav Petrović
The Complexity of Finding Additional Solutions
Saman Farhat
Near-Inverse-Linear Barriers for Explicit Affine Witness Isolation
Sebastian Ben Daniel
∃ R ⊂eq CH
Alex Meiburg
Primal/Dual Method for the Grothendieck Constant
Steven Heilman, Chris Jones, Giulio Malavolta
The smallest programmable machine and the hardness of analyzing it
J. Andres Montoya