MC-EvoBench: Auditing Experience-Driven Self-Improvement in Minecraft Agents
Jingwei Song, Zhisheng Chen, Bingfan Zeng, Jing Tang, Yubo Hou, Jinhao Jing, Zhengwei Xie, Linfeng Zhang
Abstract
A central challenge in embodied recursive self-improvement is enabling agents to convert interaction history into capabilities that persist beyond one world and transfer to later tasks. A saved memory or successful final action does not by itself establish that a reusable capability was acquired; evaluation must separate capability change from carried-over resources, unequal source exposure, and early execution failures. We construct MC-EvoBench as a controlled Minecraft benchmark with a fixed catalog of 19 registered evolution chains, including 12 primary evaluation chains and seven calibration or probe chains, together with three graph-aligned paired probe families for transfer. The benchmark represents each task as a task-state graph, defines stage-level environment verifiers, assigns matched source and target roles, resets the target world, and permits only a declared agent artifact to cross the source-target boundary. For each probe, no-prior, related, unrelated, and shuffled source conditions are evaluated under matched environment-step budgets and five seeds; we report TSR, WGP, and VMP and retain provenance records. The benchmark reveals a consistent direct-capability gap between controller and planner-backed variants, while related experience yields no stable transfer: it does not improve either tool probe, its small wood-species gain hinges on one seed, and all intervals include zero. Stage audits further show that early wood-collection and crafting bottlenecks often leave later capabilities unobserved. MC-EvoBench thus offers a controlled testbed for durable, transferable embodied capabilities. Code and data are available at https://github.com/xzw-ustc/mc-bench-open-source
Create a lesson
Related papers
Splat2Act: From Captured Scenes to Personalized VLA Manipulation
Xiaomeng Ye, Krishna Jaganathan, Gyubeum Lim et al.
Noise Space Learning for VLA Adaptation
Junjie Lu, Chuheng Zhang, Yucen Wang et al.
Chronos Policy: Learning Robot Policies on Physical Time
Changhao Wang, Jaden Clark, Shuran Song
BT-Agent: Deploying Onboard Robot Agents with Behavior Trees and Multi-Fidelity Evaluation
Fabio Hübel, Adam Lilja, Yue Yin et al.
HorizonNav: Geometry-Guided Video Diffusion for Anticipatory 3D Robot Navigation
Hajira Amjad, Valerii Serpiva, Viacheslav Liubimov et al.
Mapless, Stabilizing, and Anti-Stuck Flipper Control for Articulated Tracked Robots
Valentýn Číhala, Pavel Sarga, Martin Pecka et al.