Make It Flow: Animating Water in 3D Gaussian Splatting Scenes
Kjell Keune, Florian Hahlbohm, Jannis Möller, Susana Castillo, Martin Eisemann, Marcus Magnor
Abstract
Explicit 3D scene representations such as 3D Gaussian Splatting (3DGS) have recently enabled high-quality, real-time novel view synthesis. However, these methods assume static scenes, limiting realism in the presence of dynamic phenomena ubiquitous in real-world environments. While coherent motion (e.g., humans or vehicles) can be captured and reconstructed, high-frequency effects such as flowing water remain intractable under casual capture conditions, where dense multi-view, high-speed acquisition is not feasible. We present a method to animate water in static 3DGS scenes, enabling visually plausible motion without requiring dynamic capture or physical simulation. Our approach estimates 2D optical flow from reference images or model renderings and lifts it into a consistent 3D Eulerian motion field. We propose a cinemagraph-inspired algorithm that applies this motion field to deform Gaussian primitives, producing temporally seamless looping animations. The resulting representation retains real-time rendering performance, significantly enhances perceptual realism, and preserves free-viewpoint navigation within the scene. We evaluate our method on a newly captured dataset of in-the-wild waterfall scenes and demonstrate clear improvements over prior work in dynamic Gaussian splatting and 3D cinemagraph generation in visual quality and computational efficiency.
Create a lesson
Related papers
Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmark
Xudong Cai, Ruijie Zhu, Haoliang Shang et al.
InstantFusion: A Shared Latent Interface for Heterogeneous Image Generators
Xuanlang Dai, Jiazi Bu, Yujie Zhou et al.
Images Talk Back: Guiding MMDiTs by Suppressing Image-to-Text Feedback
Yucheng Yang, Xiaoxiao Sun, Shusheng Yang et al.
Hide and Seek: HIDE Concepts to SEEK explanations for black box models
Bhanu Tokas, Rahul Nair, Rockwell Jackson et al.
Can machines reason non-verbally?
Shaheer U. Saeed, Zion Tse, Gregory Slabaugh et al.
Where to Look Matters: Rethinking Sub-Volume Sampling in 3D Medical Self-supervised Learning
Junkai Liu, Le Zhang