SplatAnything: Gaussian Spacing Normalization for Feed-forward 3DGS across Arbitrary Scenes
Hao Yu, Zhenwei Wang, Yongzhen Hu, Yuning Gong, Junta Wu, Xiaowei Zhou, Hujun Bao, Tengfei Wang, Chunchao Guo, Sida Peng
Abstract
We identify a key limitation of existing feed-forward 3DGS methods: Gaussian attributes are typically predicted in a radial-distance-normalized space that canonicalizes a global radial statistic of the reconstructed geometry, while the spacing between neighboring Gaussian centers can still vary substantially across scene scales and camera configurations. This mismatch induces systematic shifts in Gaussian-scale targets, leading to ambiguous supervision. To address this, we propose SplatAnything with Gaussian Spacing Normalization (GSNorm), which canonicalizes a robust scene-level statistic of Gaussian spacing to provide a more consistent spatial reference for Gaussian prediction. To rigorously assess our method, we further establish a systematic benchmark spanning diverse datasets, input sparsity levels, and challenging extrapolated viewpoints. Extensive experiments demonstrate that SplatAnything achieves state-of-the-art performance, with particularly strong gains under substantial variations in scene scale and viewpoint.
Create a lesson
Related papers
4D Point Splatting for mmWave Radar Micro-Doppler Differentiable Rendering
Adnan Armouti, Guanyue Qian, Rajalakshmi Nandakumar
InstantHand: Feed-Forward 3D Gaussian Splatting for Animatable Hand Avatar Reconstruction from a Single Image
Chanho Kim, Muhammad Salman Ali, Kyeonghwan Gwak et al.
ManimCode: Learning Visual Self-Correction for Educational Animation
Zhengyang Liang, Lizi Liao
Hierarchical Incremental Beta Splatting for Online Reconstruction
Linus Franke
Interactive Visual Gym: Evaluating Visual Interaction Models with Simulated Users in Interactive Worlds
Chenhao Zheng, Zixian Ma, Kai Li et al.
DART: Domain-Agnostic Residual Transfer for Generalist Anomaly Detection
Muhammad Aqeel, Maham Nazir, Marco Cristani et al.