Embedded Reflection Mapping
Paul Anderson, Goncalo Carvalho
Abstract
Environment maps are used to simulate reflections off curved objects. We present a technique to reflect a user, or a group of users, in a real environment, onto a virtual object, in a virtual reality application, using the live video feeds from a set of cameras, in real-time. Our setup can be used in a variety of environments ranging from outdoor or indoor scenes.
Create a lesson
Related papers
S4R: Scaling for Rigid-Body Interpenetration Resolution
Zhiyang Dou, Ang Zhao, Chen Peng et al.
An Elementary Expression for Multiple Scattering in Homogeneous Microflake Media
Jonathan Dupuy
Printing the Underdetermined: Materializing Multi-solutionness in Figurative Paintings
Yutao Ming, Teng Xu, Youjia Wang et al.
DELUGE: Decomposed Entropy-coded Live Unstructured Geometry Exchange for Real-time Particle Streaming
Hikari Yanagawa, Yuichi Hiroi, Takefumi Hiraki
FootprintRAG: Visual Analytics for Evidence Context Refinement in RAG-based Scientific Literature Exploration
Xingyu Liu, Yu Dong, Qizhen Yu et al.
PointGrade: Geometric Priors for Grading MoonBoard Problems
Beatrice Stotz, Ningna Wang, Daria Nogina et al.