Liquid drop splashing on smooth, rough and textured surfaces
Lei Xu
Abstract
Splashing occurs when a liquid drop hits a dry solid surface at high velocity. This paper reports experimental studies of how the splash depends on the roughness and the texture of the surfaces as well as the viscosity of the liquid. For smooth surfaces, there is a "corona" splash caused by the presence of air surrounding the drop. There are several regimes that occur as the velocity and liquid viscosity are varied. There is also a "prompt" splash that depends on the roughness and texture of the surfaces. A measurement of the size distribution of the ejected droplets is sensitive to the surface roughness. For a textured surface in which pillars are arranged in a square lattice, experiment shows that the splashing has a four-fold symmetry. The splash occurs predominantly along the diagonal directions. In this geometry, two factors affect splashing the most: the pillar height and spacing between pillars.
Create a lesson
Related papers
Solutions of the Navier-Stokes Equation Through Affine Transformations: The Triad Triplet
Ö. D. Gürcan, L. Manfredini, P. Morel
Mean flow scaling in stably stratified temporally developing turbulent boundary layers
Hardy Baptiste, Costa Pedro
Mixed-precision GPU algorithms for efficient turbulent flow simulations with Raviart-Thomas finite elements
Ivan Prusak, Enes Mustafa Soydan, Ivan Pribec et al.
Experimental study of the impact dynamics of polymeric hollow droplets
Mohammad Mahdi Nasiri, Mohammad Reza Daneshvar Garmroodi, Damian Vadillo et al.
Well-posedness of neural turbulence closures and tangent dissipation
Zhen Zhang, George Em Karniadakis
IB-Flows: an open-source multi-GPU immersed boundary code for fluid-structure interaction
Giovanni Vagnoli, Martino Andrea Scarpolini, Fabio Guglietta et al.