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Playing a quantum game with a corrupted source

Neil F. Johnson

quant-pharXiv:quant-ph/0009050

Abstract

The quantum advantage arising in a simplified multi-player quantum game, is found to be a disadvantage when the game's qubit-source is corrupted by a noisy "demon". Above a critical value of the corruption-rate, or noise-level, the coherent quantum effects impede the players to such an extent that the optimal choice of game changes from quantum to classical.

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