Quantum two and three person duels
Adrian P. Flitney, Derek Abbott
Abstract
In game theory, a popular model of a struggle for survival among three competing agents is a truel, or three person generalization of a duel. Adopting the ideas recently developed in quantum game theory, we present a quantum scheme for the problems of duels and truels. In the classical case, the outcome is sensitive to the precise rules under which the truel is performed and can be counter intuitive. These aspects carry over into our quantum scheme, but interference amongst the players' strategies can arise, leading to game equilibria different from the classical case.
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