The directional localization game on graphs
John Jones, William B. Kinnersley
Abstract
In the localization game on a graph G, a team of cops searches for an invisible, mobile robber on G by "probing" vertices; each probe tells the cops the distance from the probed vertex to the robber. The cops win if they can uniquely determine the robber's location. In this paper, we introduce a related game: the directional localization game. In this game, instead of probes returning distances, they return directions: when the cops probe a vertex v, the robber must respond with one or more neighbors of v that lie on a shortest path from v to the robber's location. The minimum number of cops needed to win this game on G is the directional localization number of G. We study the directional localization game on several classes of graphs, including chordal graphs, Cartesian products, and incidence graphs of projective planes. We also bound the directional localization number of a graph G in terms of the degeneracy and the treewidth of G.
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